AI Insights · Timothy · January 2023
Top 5 Theme Parks Games on iOS in Australia: Q4 2022 Performance
Discover the performance trends of the top 5 theme parks games on iOS in Australia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five theme parks games on iOS in Australia showed varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
Disney Magic Kingdoms from Gameloft experienced a notable increase in weekly revenue, peaking at approximately $9.8K during October. The game saw a mid-quarter dip but rebounded with a final week revenue of about $4.1K. Downloads remained relatively stable, fluctuating between 260 and 422 weekly, while active users steadily increased from 464 in late September to 824 by the end of December.
Idle Theme Park - Tycoon Game by Digital Things had a consistent revenue stream, ranging from $1.3K to $2.3K throughout the quarter. Downloads showed significant variation, peaking at 3.2K in the last week of October. Active users started at 7.9K in late September, reaching a peak of 9.6K by the end of October, before stabilizing around 7.7K in December.
Overcrowded: Tycoon by ZeptoLab UK Limited saw an early spike in revenue, reaching $3.5K in the first week of October, but then experienced a decline, ending the quarter at $672. Downloads followed a similar trend, peaking at 3.5K in early October and declining to 467 by the end of December. Active users mirrored this pattern, starting at 3.1K and decreasing to 1.3K by the quarter's end.
RollerCoaster Tycoon® Touch™ from Atari had relatively stable revenue, with weekly values ranging from $205 to $831. Downloads remained consistent, fluctuating between 243 and 452 weekly. Active users began the quarter at 2.1K, peaked at 2.6K in mid-November, and ended at 2.3K in December.
RollerCoaster Tycoon® Classic, also from Atari, had lower revenue compared to its counterpart, ranging from $202 to $433 weekly. Downloads were minimal, peaking at 33 in early December. Active users remained low but steady, fluctuating between 37 and 60 throughout the quarter.
For more insights and detailed data, visit Sensor Tower.